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//! Provides information about the network's clock which is made up of ticks, slots, etc... // The default tick rate that the cluster attempts to achieve. Note that the actual tick // rate at any given time should be expected to drift pub const DEFAULT_TICKS_PER_SECOND: u64 = 160; pub const MS_PER_TICK: u64 = 1000 / DEFAULT_TICKS_PER_SECOND; pub const SLOT_MS: u64 = (DEFAULT_TICKS_PER_SLOT * 1000) / DEFAULT_TICKS_PER_SECOND; // At 160 ticks/s, 64 ticks per slot implies that leader rotation and voting will happen // every 400 ms. A fast voting cadence ensures faster finality and convergence pub const DEFAULT_TICKS_PER_SLOT: u64 = 64; // GCP n1-standard hardware and also a xeon e5-2520 v4 are about this rate of hashes/s pub const DEFAULT_HASHES_PER_SECOND: u64 = 2_000_000; pub const DEFAULT_HASHES_PER_TICK: u64 = DEFAULT_HASHES_PER_SECOND / DEFAULT_TICKS_PER_SECOND; // 1 Dev Epoch = 400 ms * 8192 ~= 55 minutes pub const DEFAULT_DEV_SLOTS_PER_EPOCH: u64 = 8192; pub const SECONDS_PER_DAY: u64 = 24 * 60 * 60; pub const TICKS_PER_DAY: u64 = DEFAULT_TICKS_PER_SECOND * SECONDS_PER_DAY; // 1 Epoch ~= 2 days pub const DEFAULT_SLOTS_PER_EPOCH: u64 = 2 * TICKS_PER_DAY / DEFAULT_TICKS_PER_SLOT; // leader schedule is governed by this pub const NUM_CONSECUTIVE_LEADER_SLOTS: u64 = 4; pub const DEFAULT_MS_PER_SLOT: u64 = 1_000 * DEFAULT_TICKS_PER_SLOT / DEFAULT_TICKS_PER_SECOND; /// The time window of recent block hash values that the bank will track the signatures /// of over. Once the bank discards a block hash, it will reject any transactions that use /// that `recent_blockhash` in a transaction. Lowering this value reduces memory consumption, /// but requires clients to update its `recent_blockhash` more frequently. Raising the value /// lengthens the time a client must wait to be certain a missing transaction will /// not be processed by the network. pub const MAX_HASH_AGE_IN_SECONDS: usize = 120; // Number of maximum recent blockhashes (one blockhash per slot) pub const MAX_RECENT_BLOCKHASHES: usize = MAX_HASH_AGE_IN_SECONDS * DEFAULT_TICKS_PER_SECOND as usize / DEFAULT_TICKS_PER_SLOT as usize; // The maximum age of a blockhash that will be accepted by the leader pub const MAX_PROCESSING_AGE: usize = MAX_RECENT_BLOCKHASHES / 2; /// This is maximum time consumed in forwarding a transaction from one node to next, before /// it can be processed in the target node pub const MAX_TRANSACTION_FORWARDING_DELAY_GPU: usize = 2; /// More delay is expected if CUDA is not enabled (as signature verification takes longer) pub const MAX_TRANSACTION_FORWARDING_DELAY: usize = 6; /// Slot is a unit of time given to a leader for encoding, /// is some some number of Ticks long. pub type Slot = u64; /// Epoch is a unit of time a given leader schedule is honored, /// some number of Slots. pub type Epoch = u64; pub const GENESIS_EPOCH: Epoch = 0; /// SlotIndex is an index to the slots of a epoch pub type SlotIndex = u64; /// SlotCount is the number of slots in a epoch pub type SlotCount = u64; /// UnixTimestamp is an approximate measure of real-world time, /// expressed as Unix time (ie. seconds since the Unix epoch) pub type UnixTimestamp = i64; /// Clock represents network time. Members of Clock start from 0 upon /// network boot. The best way to map Clock to wallclock time is to use /// current Slot, as Epochs vary in duration (they start short and grow /// as the network progresses). /// #[repr(C)] #[derive(Serialize, Deserialize, Debug, Default, PartialEq)] pub struct Clock { /// the current network/bank Slot pub slot: Slot, /// the timestamp of the first Slot in this Epoch pub epoch_start_timestamp: UnixTimestamp, /// the bank Epoch pub epoch: Epoch, /// the future Epoch for which the leader schedule has /// most recently been calculated pub leader_schedule_epoch: Epoch, /// originally computed from genesis creation time and network time /// in slots (drifty); corrected using validator timestamp oracle as of /// timestamp_correction and timestamp_bounding features pub unix_timestamp: UnixTimestamp, }