1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416
use core::cell::UnsafeCell; use core::fmt; use core::sync::atomic::AtomicUsize; use core::sync::atomic::Ordering::{Acquire, Release, AcqRel}; use core::task::Waker; /// A synchronization primitive for task wakeup. /// /// Sometimes the task interested in a given event will change over time. /// An `AtomicWaker` can coordinate concurrent notifications with the consumer /// potentially "updating" the underlying task to wake up. This is useful in /// scenarios where a computation completes in another thread and wants to /// notify the consumer, but the consumer is in the process of being migrated to /// a new logical task. /// /// Consumers should call `register` before checking the result of a computation /// and producers should call `wake` after producing the computation (this /// differs from the usual `thread::park` pattern). It is also permitted for /// `wake` to be called **before** `register`. This results in a no-op. /// /// A single `AtomicWaker` may be reused for any number of calls to `register` or /// `wake`. /// /// # Memory ordering /// /// Calling `register` "acquires" all memory "released" by calls to `wake` /// before the call to `register`. Later calls to `wake` will wake the /// registered waker (on contention this wake might be triggered in `register`). /// /// For concurrent calls to `register` (should be avoided) the ordering is only /// guaranteed for the winning call. /// /// # Examples /// /// Here is a simple example providing a `Flag` that can be signalled manually /// when it is ready. /// /// ``` /// use futures::future::Future; /// use futures::task::{Context, Poll, AtomicWaker}; /// use std::sync::Arc; /// use std::sync::atomic::AtomicBool; /// use std::sync::atomic::Ordering::Relaxed; /// use std::pin::Pin; /// /// struct Inner { /// waker: AtomicWaker, /// set: AtomicBool, /// } /// /// #[derive(Clone)] /// struct Flag(Arc<Inner>); /// /// impl Flag { /// pub fn new() -> Self { /// Self(Arc::new(Inner { /// waker: AtomicWaker::new(), /// set: AtomicBool::new(false), /// })) /// } /// /// pub fn signal(&self) { /// self.0.set.store(true, Relaxed); /// self.0.waker.wake(); /// } /// } /// /// impl Future for Flag { /// type Output = (); /// /// fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> { /// // quick check to avoid registration if already done. /// if self.0.set.load(Relaxed) { /// return Poll::Ready(()); /// } /// /// self.0.waker.register(cx.waker()); /// /// // Need to check condition **after** `register` to avoid a race /// // condition that would result in lost notifications. /// if self.0.set.load(Relaxed) { /// Poll::Ready(()) /// } else { /// Poll::Pending /// } /// } /// } /// ``` pub struct AtomicWaker { state: AtomicUsize, waker: UnsafeCell<Option<Waker>>, } // `AtomicWaker` is a multi-consumer, single-producer transfer cell. The cell // stores a `Waker` value produced by calls to `register` and many threads can // race to take the waker (to wake it) by calling `wake`. // // If a new `Waker` instance is produced by calling `register` before an // existing one is consumed, then the existing one is overwritten. // // While `AtomicWaker` is single-producer, the implementation ensures memory // safety. In the event of concurrent calls to `register`, there will be a // single winner whose waker will get stored in the cell. The losers will not // have their tasks woken. As such, callers should ensure to add synchronization // to calls to `register`. // // The implementation uses a single `AtomicUsize` value to coordinate access to // the `Waker` cell. There are two bits that are operated on independently. // These are represented by `REGISTERING` and `WAKING`. // // The `REGISTERING` bit is set when a producer enters the critical section. The // `WAKING` bit is set when a consumer enters the critical section. Neither bit // being set is represented by `WAITING`. // // A thread obtains an exclusive lock on the waker cell by transitioning the // state from `WAITING` to `REGISTERING` or `WAKING`, depending on the operation // the thread wishes to perform. When this transition is made, it is guaranteed // that no other thread will access the waker cell. // // # Registering // // On a call to `register`, an attempt to transition the state from WAITING to // REGISTERING is made. On success, the caller obtains a lock on the waker cell. // // If the lock is obtained, then the thread sets the waker cell to the waker // provided as an argument. Then it attempts to transition the state back from // `REGISTERING` -> `WAITING`. // // If this transition is successful, then the registering process is complete // and the next call to `wake` will observe the waker. // // If the transition fails, then there was a concurrent call to `wake` that was // unable to access the waker cell (due to the registering thread holding the // lock). To handle this, the registering thread removes the waker it just set // from the cell and calls `wake` on it. This call to wake represents the // attempt to wake by the other thread (that set the `WAKING` bit). The state is // then transitioned from `REGISTERING | WAKING` back to `WAITING`. This // transition must succeed because, at this point, the state cannot be // transitioned by another thread. // // # Waking // // On a call to `wake`, an attempt to transition the state from `WAITING` to // `WAKING` is made. On success, the caller obtains a lock on the waker cell. // // If the lock is obtained, then the thread takes ownership of the current value // in the waker cell, and calls `wake` on it. The state is then transitioned // back to `WAITING`. This transition must succeed as, at this point, the state // cannot be transitioned by another thread. // // If the thread is unable to obtain the lock, the `WAKING` bit is still. This // is because it has either been set by the current thread but the previous // value included the `REGISTERING` bit **or** a concurrent thread is in the // `WAKING` critical section. Either way, no action must be taken. // // If the current thread is the only concurrent call to `wake` and another // thread is in the `register` critical section, when the other thread **exits** // the `register` critical section, it will observe the `WAKING` bit and handle // the wake itself. // // If another thread is in the `wake` critical section, then it will handle // waking the task. // // # A potential race (is safely handled). // // Imagine the following situation: // // * Thread A obtains the `wake` lock and wakes a task. // // * Before thread A releases the `wake` lock, the woken task is scheduled. // // * Thread B attempts to wake the task. In theory this should result in the // task being woken, but it cannot because thread A still holds the wake lock. // // This case is handled by requiring users of `AtomicWaker` to call `register` // **before** attempting to observe the application state change that resulted // in the task being awoken. The wakers also change the application state before // calling wake. // // Because of this, the waker will do one of two things. // // 1) Observe the application state change that Thread B is woken for. In this // case, it is OK for Thread B's wake to be lost. // // 2) Call register before attempting to observe the application state. Since // Thread A still holds the `wake` lock, the call to `register` will result // in the task waking itself and get scheduled again. /// Idle state const WAITING: usize = 0; /// A new waker value is being registered with the `AtomicWaker` cell. const REGISTERING: usize = 0b01; /// The waker currently registered with the `AtomicWaker` cell is being woken. const WAKING: usize = 0b10; impl AtomicWaker { /// Create an `AtomicWaker`. pub const fn new() -> Self { // Make sure that task is Sync trait AssertSync: Sync {} impl AssertSync for Waker {} Self { state: AtomicUsize::new(WAITING), waker: UnsafeCell::new(None), } } /// Registers the waker to be notified on calls to `wake`. /// /// The new task will take place of any previous tasks that were registered /// by previous calls to `register`. Any calls to `wake` that happen after /// a call to `register` (as defined by the memory ordering rules), will /// notify the `register` caller's task and deregister the waker from future /// notifications. Because of this, callers should ensure `register` gets /// invoked with a new `Waker` **each** time they require a wakeup. /// /// It is safe to call `register` with multiple other threads concurrently /// calling `wake`. This will result in the `register` caller's current /// task being notified once. /// /// This function is safe to call concurrently, but this is generally a bad /// idea. Concurrent calls to `register` will attempt to register different /// tasks to be notified. One of the callers will win and have its task set, /// but there is no guarantee as to which caller will succeed. /// /// # Examples /// /// Here is how `register` is used when implementing a flag. /// /// ``` /// use futures::future::Future; /// use futures::task::{Context, Poll, AtomicWaker}; /// use std::sync::atomic::AtomicBool; /// use std::sync::atomic::Ordering::Relaxed; /// use std::pin::Pin; /// /// struct Flag { /// waker: AtomicWaker, /// set: AtomicBool, /// } /// /// impl Future for Flag { /// type Output = (); /// /// fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> { /// // Register **before** checking `set` to avoid a race condition /// // that would result in lost notifications. /// self.waker.register(cx.waker()); /// /// if self.set.load(Relaxed) { /// Poll::Ready(()) /// } else { /// Poll::Pending /// } /// } /// } /// ``` pub fn register(&self, waker: &Waker) { match self .state .compare_exchange(WAITING, REGISTERING, Acquire, Acquire) .unwrap_or_else(|x| x) { WAITING => { unsafe { // Locked acquired, update the waker cell *self.waker.get() = Some(waker.clone()); // Release the lock. If the state transitioned to include // the `WAKING` bit, this means that at least one wake has // been called concurrently. // // Start by assuming that the state is `REGISTERING` as this // is what we just set it to. If this holds, we know that no // other writes were performed in the meantime, so there is // nothing to acquire, only release. In case of concurrent // wakers, we need to acquire their releases, so success needs // to do both. let res = self.state.compare_exchange( REGISTERING, WAITING, AcqRel, Acquire); match res { Ok(_) => { // memory ordering: acquired self.state during CAS // - if previous wakes went through it syncs with // their final release (`fetch_and`) // - if there was no previous wake the next wake // will wake us, no sync needed. } Err(actual) => { // This branch can only be reached if at least one // concurrent thread called `wake`. In this // case, `actual` **must** be `REGISTERING | // `WAKING`. debug_assert_eq!(actual, REGISTERING | WAKING); // Take the waker to wake once the atomic operation has // completed. let waker = (*self.waker.get()).take().unwrap(); // We need to return to WAITING state (clear our lock and // concurrent WAKING flag). This needs to acquire all // WAKING fetch_or releases and it needs to release our // update to self.waker, so we need a `swap` operation. self.state.swap(WAITING, AcqRel); // memory ordering: we acquired the state for all // concurrent wakes, but future wakes might still // need to wake us in case we can't make progress // from the pending wakes. // // So we simply schedule to come back later (we could // also simply leave the registration in place above). waker.wake(); } } } } WAKING => { // Currently in the process of waking the task, i.e., // `wake` is currently being called on the old task handle. // // memory ordering: we acquired the state for all // concurrent wakes, but future wakes might still // need to wake us in case we can't make progress // from the pending wakes. // // So we simply schedule to come back later (we // could also spin here trying to acquire the lock // to register). waker.wake_by_ref(); } state => { // In this case, a concurrent thread is holding the // "registering" lock. This probably indicates a bug in the // caller's code as racing to call `register` doesn't make much // sense. // // memory ordering: don't care. a concurrent register() is going // to succeed and provide proper memory ordering. // // We just want to maintain memory safety. It is ok to drop the // call to `register`. debug_assert!( state == REGISTERING || state == REGISTERING | WAKING); } } } /// Calls `wake` on the last `Waker` passed to `register`. /// /// If `register` has not been called yet, then this does nothing. pub fn wake(&self) { if let Some(waker) = self.take() { waker.wake(); } } /// Returns the last `Waker` passed to `register`, so that the user can wake it. /// /// /// Sometimes, just waking the AtomicWaker is not fine grained enough. This allows the user /// to take the waker and then wake it separately, rather than performing both steps in one /// atomic action. /// /// If a waker has not been registered, this returns `None`. pub fn take(&self) -> Option<Waker> { // AcqRel ordering is used in order to acquire the value of the `task` // cell as well as to establish a `release` ordering with whatever // memory the `AtomicWaker` is associated with. match self.state.fetch_or(WAKING, AcqRel) { WAITING => { // The waking lock has been acquired. let waker = unsafe { (*self.waker.get()).take() }; // Release the lock self.state.fetch_and(!WAKING, Release); waker } state => { // There is a concurrent thread currently updating the // associated task. // // Nothing more to do as the `WAKING` bit has been set. It // doesn't matter if there are concurrent registering threads or // not. // debug_assert!( state == REGISTERING || state == REGISTERING | WAKING || state == WAKING); None } } } } impl Default for AtomicWaker { fn default() -> Self { Self::new() } } impl fmt::Debug for AtomicWaker { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { write!(f, "AtomicWaker") } } unsafe impl Send for AtomicWaker {} unsafe impl Sync for AtomicWaker {}